London's impressive cityscape is visible well into the distance. Draw distances are similar across all platforms where geometry details are concerned.
In this location, half-melted coal is scattered across the ground on PC, while these extra details are missing on PS4 and Xbox One. Aside from reducing draw distance for elements such as shadows, we also find that debris are removed from the ground in many areas. Environment detail on console is close match for the PC game running using high settings. The weaving appears more distinct on PC, where on consoles the finer intricacies are lost. In this shot the pattern on Evie's leather jacket is more pronounced compared to console, while high frequency details enhance the look of her white shirt. Ultra high settings on PC sees a subtle boost in intricate detail over the consoles in a few areas. Thoroughfares can become congested with both carriages and people, giving some of the sense of Unity's bustle - but replaying last year's title only serves to remind us that Ubisoft's London could have been so much more. There are flashes of that in Syndicate - particularly in terms of its representation of the Thames, packed with steam-powered vessels feeding and leeching from the rest of the British Empire. As compared to France's capital at the time of revolution - where you'd expect swathes of crowds lining the streets - there's an argument that says that the British capital was never going to compare.īut on the flip-side, Victorian London was one of the most population-dense cities in the world during the game's 1868 timeframe. To an extent, there's an element of representing the city more realistically. But even in its busiest spots, the delivery is sparser by comparison to Paris - with fewer NPCs and less in the way of decorative objects lining London's roads. Sure, there are pockets of commotion on the streets, and horse-drawn carriages also fill London's wide arteries. The sheer level bustle in Unity's streets isn't matched in Syndicate, and there's no in-game menu option to bring it back to that level. Even fully maxed out on PC, Syndicate simply doesn't look as lavish or grand as Unity in all its pomp. However, technically there are design choices in play that rein in the experience. We have on-point recreations of the Palace of Westminster, the Thames at the height of imperial commerce, the capital's iron-forged railway stations and excellent renditions of landmarks like Trafalgar Square and Piccadilly Circus. There's a great adherence to the look of London in the throes of a late-industrial revolution. To be clear, Syndicate remains a highly attractive game. There's a back to basic approach in Syndicate that puts fun first, but what the recently released PC version tells us is that technological trades have indeed been made at the core - and even the most brutally powerful PC can't address this. But in addition to that, the AnvilNext engine is clearly capable of rendering a higher population, while mid to long distance rendering seems somewhat lacking in detail on console.Ī cursory look at Syndicate after session with Unity confirms that priorities have changed at Ubisoft - and from a gameplay perspective, the pay-off is clear for console users.
There's resolution too - pegged to the same 900p as Unity - and obviously the sky's the limit there, GPU power permitting. All of which begs the question: does the PC sequel offer anything like the same revelatory improvement? There are certainly areas that could benefit: console performance compared to Unity was a night and day improvement, but Syndicate still sees drops from the target 30fps. It's rare that we see PC hand in a truly transformative experience compared to the console versions - but Unity delivers. And of course, there is the intense volume of NPCs in the game: the streets are packed - perhaps not so good for ground-level traversal, but the sheer spectacle is unparalleled by anything else in the series, Syndicate included. The gorgeous rendering of 18th century Parisian architecture is beautifully lush the intricate detail and sheer variety in the cityscape is breathtaking. But if you own a mid to high-end gaming PC (a modern Core i5 paired with a GTX 970 or better will do the trick), we highly recommend taking Unity for a spin. Of course, the sheer scale and scope of Unity's vision had a tremendous impact on the quality of the console versions - put simply, they couldn't cope. There's no doubt that it's an accomplished title, but stacked up against last year's Unity running fully maxed on PC, there's a sense that it feels like a backward step from a technological perspective.
Is the new generation of console hardware holding back creators from fully realising their visions for next generation visuals? It's a question we've been pondering recently with the release of Assassin's Creed Syndicate.